Prava
Overview
Starting from a blank brief, I designed a complete iOS MVP across 45 screens in three months, delivered one month ahead of a four-month timeline. The result is a metrics-friendly, shame-free daily practice app with no parallel in the current market.
View prototype in Figma
45
Screens
iOS
Platform
3
Months
Live
Status

Challenge
Most faith apps punish absence. Miss a day and your streak resets. That mechanic builds anxiety, not faith. The founder had a vision but no product (no screens, no visual direction, no design system).
Four areas shaped the design




Research approach
The finding was consistent: every competitor treats spiritual practice as content consumption. Guided prayers, sermons, meditations delivered to a passive user. None had solved the habit formation problem. None had addressed absence without punishment. That gap defined Prava's entire design direction.


User flow
Before any screen was designed, I mapped the complete user flow. Grace isn't a step in the flow. It's a system-level behavior that runs automatically in the background, requiring no user action.

Wireframes & prototyping
The wireframes started with 60+ screens including social features and Sunday service flows.
Through working sessions with the founder it became clear these features required significantly more screens and complexity than the MVP timeline allowed. Both were removed entirely. The scope tightened to what mattered most for launch: daily practice, momentum tracking, and grace mechanics.


Key screens

Design System
A component library of 120 elements, color tokens, and a typography scale. All built as a single Figma page appropriate for an early-stage product.
The system was designed to grow with the product, not ahead of it.


Design decisions that changed direction
Two decisions shaped the progress experience, both driven by the same question: does this help the user understand where they are, or does it create unnecessary work?


Beyond the MVP
Following the MVP handoff, the founder reached out to continue the collaboration, an onboarding redesign, App Store screenshots, and a landing page to support the product launch.
The visual direction established during the MVP phase carried through consistently into the deliverables.

All screens

Outcomes
The product launched on the App Store. Early reviews were positive. Users specifically noted the prayer feature as a standout experience.
The design system made the launch straightforward and continues to support new features added post-launch without requiring foundational redesign. Design QA during the build phase caught UX issues before they reached users.
What I learned
Cross-functional collaboration shaped the outcome significantly. Weekly syncs with the developer kept the build aligned with design intent and clarified what was feasible for MVP versus phase two.
What I'd do differently
More user interviews before the first screen. Beta testing revealed what users actually needed. Getting that earlier would have reduced iteration cycles and validated the grace mechanic before it was built.










