Back

Prava: A Christian faith activation app for iOS

Designed end-to-end, delivered a month early, launched with a 5-star rating. Built around a single conviction: guilt and streaks don't build lasting faith habits.

My role

Lead Product Designer

Year

2025-2026

Domain

Faith and Wellness

Time to read

5 mins

My role

Lead Product Designer

Domain

Faith and Wellness

Year

2025-2026

Time to read

5 mins

Highlights

Most faith apps focus inward: content, reflection, personal practice. Prava focuses outward. It teaches people to serve, and holds their progress when life gets in the way.

No streaks

Replaced streaks with forgiveness-based progress, unlike other faith and habit apps.

0 to 1 design system

Built from scratch, now the single source of truth. Engineering questions dropped ~50%

1 month early

Delivered ahead of a 4-month timeline, giving the founder runway to focus on launch.

Challenge

60-80% of churchgoers are passive, meaning they attend but rarely serve or volunteer while the same 20% carry 80% of the serving and giving. The gap isn't motivation, nobody has taught them how to start.

Existing apps respond with streaks. That works until life gets in the way. People drop off, return to zero, and don't come back.

Research approach

Every competitor treats spiritual practice as content consumption. Guided prayers, sermons, meditations pushed to a passive user. None had solved what happens when someone drops off.

To confirm that gap, I mapped four competitors across their core flows, looking specifically at habit mechanics and how each handled absence.

Anna

No one had designed for the moment someone stops showing up.

Anna

No one had designed for the moment someone stops showing up.

Anna

No one had designed for the moment someone stops showing up.

App structure

Before any screen was designed, I mapped the complete app structure. The comeback mechanic isn't a step users take, it runs automatically in the background, requiring no action from them.

Wireframes & prototyping

The wireframes started with 60+ screens including social features and Sunday service flows.

Through working sessions with the founder it became clear these features required significantly more screens and complexity than the MVP timeline allowed. Both were removed entirely. The scope tightened to what mattered most for launch: daily practice, momentum tracking, and the comeback mechanic.

Design decisions 

that changed direction

Design decisions that changed direction

Two decisions changed direction. Both came from the same question: does this help the user understand where they are, or does it create unnecessary work?

Key screens

The home screen anchors the entire experience. Every screen was designed around one principle: the next action should always be obvious, and completing it should always feel like enough.

The home screen anchors the entire experience. Every screen was
designed around one principle: the next action should always be obvious,
and completing it should always feel like enough.

Anna

The Progress screen. Momentum grows when you show up, holds steady

when life happens.

Anna

The Progress screen. Momentum grows when you show up, holds steady when life happens.

Anna

The Progress screen. Momentum grows when you show up,

hold steady when life happens.

Design System

A component library of 120 elements, color tokens, and a typography scale. All built as a single Figma page appropriate for an early-stage product.

The system was designed to grow with the product, not ahead of it.

Beyond the MVP

The original landing page was fully AI-generated and wasn't converting. The redesigned page is now Prava's official web presence and primary tool for driving downloads. We launched recently so conversion data is still coming in.

Takeaways

Anna

All copy throughout the app and landing page was written as part of the engagement.

Illustrations were art-directed using Midjourney,

maintaining a consistent visual language.

Anna

All copy throughout the app and landing page was written as part of the engagement. Illustrations were art-directed using Midjourney, maintaining a consistent visual language.

Anna

All copy for the app and landing page was written as part of the

engagement. Illustrations were art-directed using Midjourney,

maintaining a consistent visual language.

What I learned

Weekly syncs with the developer kept design intent intact through the build. I learned to treat the developer as a design collaborator, not a handoff recipient.

What I'd do differently

More user interviews before the first screen. Beta testing confirmed the comeback mechanic worked. Getting that validation earlier would have reduced iteration cycles.